Thursday, June 22, 2017

My Legend of Zelda: Breath of the Wild Review

So, after roughly 40 hours spent in The Legend Zelda: Breath of the Wild. I think I can finally conclude the game is good. Its damn good. It is next level good. The game takes the promise of an open world and expands upon it. Yes, it has the “you see that mountain, you can go their” mentality, but it actual does something with it.  Almost every location has something of significance for you to encounter. The game’s world is a veritable sandbox complete with a whole bunch of systems to take advantage of. For example, during a thunder storm, you can disarm an enemy and replace their weapon with a metal one. Because metal conducts electricity, that poor little bokoblin will end up like Toad in the first X-men film. Hell, you can even snowboard down a mountain, jump off into bullet time, and fire off a few arrows into some unsuspecting enemies. It is truly a special adventure.
Gone are the traditional dungeons. In their place, we get Shrines and Divine Beasts. The Shrines are basically small little puzzle rooms which offer a reward once you beat it. The Shrines are quite like the Test Chambers in a Portal Game. This is even true down to the aesthetics of a Shrine. Shrines are fun and offer multiple ways to solve a puzzle. Sure, some solutions are basically breaking the rules of said puzzle, but the game does not care. Most times when you leave a shrine, you will feel smart, but wondering if the way you beat the Shrine was the way intended by the developers.  The Divine Beast is like a traditional dungeon, but smaller and lacking traditional puzzles. All the Divine beasts have the same objectives: 1) reach the map, 2) reach the 5 control points, 3) reach main control point and beat boss. Because you can tackle these dungeons in any order, they all assume that it is the first divine beast you have encountered. Thus, you hear the same tutorial dialog every time you do a divine beast. It gets pretty annoying to be treated like a child every time you enter a dungeon after the first one. Yeah, Yeah, Yeah, thanks Bird Person. I been through this before. Stop treating me like I just huffed a whole gallon of super glue and paint. This isn't my first rodeo, it's my second.

When they say, the game is an open world, it is. You can run right from the starting area to the final boss and win the game right then and there. Gannon will turn you into soup faster than you can ask what’s for dinner, but if you git gud you can win. The whole game can be boiled down into one phrase, “GREAT! I’LL GO GRAB MY STUFF!!” Everything you do in this game is basically prepping for the final showdown with Calamity Ganon. Every 4 Shrines you complete nets you an upgrade to your health or Stamina. All the dumb little korok seeds, upgrade your inventory. Beating a dungeon allows for a giant robot animal to fire a laser at Gannon during the final fight. In a way this game reminds me of Mass Effect 3. Both games are about prepping for an ultimate showdown against an unstoppable foe. They also have very poorly handled endings, but we will cover that in a bit. 
I almost forgot that is the first official Zelda game with voice acting. It’s not bad, very Saturday morning cartoony, but not bad. If I had to compare it to another game it would be Kid Icarus Uprising’s voice acting. This is also the first Zelda game to push waifus/husbandos at you like non-fucking-stop. There are whole swaths of people who want to play with Sidon’s guppy ( he is a fish man), then there are the others who want to be sentenced to death by Snu Snu’ed by the Gerudo.
However, the standout waifu and even character is Zelda. This game makes you feel for Zelda’s plight and one can even relate to her on a multitude of levels. She is a nerd (she just wants to study the ancient Hayao Miyazaki-like robots) who is forced to take part in a prophecy she wants no part of personally. She does not even like Link when they first meet. She thinks he is a weird mute guy who acts as her father’s watch dog. Speaking of Link this is the most expressive he has been since Windwaker. Breath of the Wild link is a goof who loves cooking, snowboarding, hates the cold, likes to cross-dress on occasion and bombing dodongos. You even find a diary entry Zelda wrote that the only reason why he is silent is because the whole world is looking at him. He is the hero of legend, anything he says can and will be scrutinized to hell. It also a way to ensure that people believe he is braver than he is.    Link will not go around the Citadel proclaiming that every store on the Citadel is his favorite.
If I have one complaint about the game is that the end game is a bit weak. Once you have beaten the Divine Beasts and acquired the appropriate weaponry, the game basically says, “ Okay scrub, now go fight Gannon.” At this point in the game you can continue to do shrines and side quests, but you must try to fight the urge to kick the giant pig ghost’s butt. Once you beat the game once, you could lose all incentive to continue playing. You beat Gannon, You Saved Zelda, You Did it, You WON. There is no post game to be found yet. When you beat the game, you are kicked out to the main menu and then forced to reload the save right before you entered the final boss room.  It is a bit anti-climactic.  You do not get anything for beating the game other than a star on your save profile. My advice would be to hold off on beating Gannon until you are truly satisfied with your progress. However, the final boss is not that hard with the proper preparations in place. It creates this weird paradox, you want to be overpowered for the final boss, but you also want a challenge. I don’t believe the boss scales up as you get more powerful. So just be wary that you might curb stomp the final boss after a whole bunch of batman like prep work.
Overall Breath of the Wild is truly a fantastic game and probably the game of the year. I loved my time with the game and I’m still slowly chipping away at the fun side quests and shrines that I missed during my initial run. Now it’s just for completion’s sake and not to slay the beast in Hyrule castle.
9/10

P.S. TO HELL WITH WEAPON DEGRADATION. MY METAL SWORD CAN WITHSTAND MORE THAN 3 HITS GOSH- DARN-IT. I GET WHY THE SYSTEM IS IN PLACE, AND IN SOME CASES, IT DOES CREATE A BIT OF TENSION. IN SOME CASES, IT HAS EVEN FORCED ME TO USE THE ENVIRONMENT TO KILL BAD DUDES IN CLEVER WAYS. HOWEVER, ALL I WANT IS A SWORD THAT WILL NOT BREAK AFTER A FEW HITS. THERE ARE OTHER WAYS TO REWARD PLAYERS FOR CREATIVELY DEALING WITH BAD GUYS LOOK AT MGS 5!!!! 

Saturday, July 9, 2016

Welcome to the Matt-Cave: Down Stream from a Van Down By the River



Welcome to the Matt-Cave:

Up Stream from a Van Down By the River

This is a blog dedicated to me, a Mr. Matt Foley, discussing various aspects of video game, movie, and other all around nerdy news. Please excuse the shitty layout as I am desperately trying to learn blogger as best I can. Maybe if I get big enough, I can get a website all of my own. However, for now this is all we got. Well who am I and why the hell should you take my criticism, advice, or opinions at all. Well quite frankly, I don't have the answer to that. It would be rather egotistical of me to jerk myself off in such a manner. That belongs on another site and I pay by the half hour during the live stream.    

This is a site for me to stand on my tiny little soap box and start ranting and raving about anything which comes to mind. Think whatever the hell Moviebob does with his Big Picture In Bob We Trust combined with Jim Sterling's work. Add a Splash of Super Best Friends and Giant Bomb, mix for about 3 mins, then bake for 30 mins at 455 Degrees Fahrenheit to get me! So expect some form of podcast in the future, guest writers who also contribute to the site, and other bullshit which I have lovingly ripped off from other much better sites.  

Now let us begin this adventure together. This is Matt Foley Signing off!